Song of the Myrne

An humorous pixel-art RPG I'm working on

Myrne 6312

A coop-topdown-shooter in SPAAAAACE !

Song of the Myrne: What Lies Beneath

A short adventure alongside Song of the Myrne

March 28, 2013

Song of the Myrne: Little video

Hello everyone !

It's pretty late here so I'll simply copy/paste the video description to avoid repeating myself in a bad english, sorry guys :S

A little video to show you the actual progress on the game, because screenshots don't show the true nature of a game.

You can see:
  • The Archer's gameplay
  • An escort quest: don't worry, if the PNJ dies you don't have to retry over and over, the game takes the death in count and change the ending of the quest according to that


Thanks for watching ;)



March 14, 2013

Song of the Myrne: Better AI and enemies skills


Hello everyone !

I improved the monsters and NPC AI a little.

They move smoother and can cast spells or shoot arrows and stuff like that. The result is pretty stunning.

But see for yourselves. This mage is level 2 (but got a lot of life) and I'm a level 6 chracter according to the stats points I'm using.


Hard...

Of course this mage will not be an enemy in the final product but I'll make some ranged enemies like black mages, archers bandits, etc

The bosses will also offer a bigger and better challenge by throwing stuff at you.

I hope you enjoy the changes as much as I am ;)

March 9, 2013

Song of the Myrne: pictures of the day


Hi, two little pictures today

One from the game. It's a shop in a cave. It makes me thing about Arx Fatalis^^

Don't forget to click on it to see an image in its real size

The second one is a modification of my Blender render. I made some changes for a little contest.

I'm pretty proud of it^^



The game moves very well by the way. I'm adding actual content (levels, quests, etc).

Here's for today. Bye.

March 7, 2013

Song of the Myrne: so much things to show

Hello everyone !

As usual, sorry for the lack of content on this blog. Writing in english isn't really my favourite thing to do so I usually forget to post here when I update my french blog.

So here's some random infos.

Dialogue's editor


I made this to help me gain time when writing dialogues. I used to write them directly in javascript.


It also help a lot for the english traduction ;)

A brand new class: Archer


I started to implement this new class. It's not finished yet but will be for the next demo of the game (don't ask for a date^^).


It's of course a distance based class but it will also includes some melee attacks and I implemented dodging for him/her so it should be playable like some kind of ranger (the class includes survival skills).

If the melee combat feels "right" (balanced, nervous enough,...) I plan to add a third class based on it. Some kind of knight which will be able to block attacks with a shield.


Crafting


I added a very basic system of craft to make potions, cooking and stuff like that.

"Viande" means meat

Collecting ressources is now a set of skills that increase automatically (think Morrowind^^), they don't need skill points.

"I need a pickaxe to do that"

Art


Someone made me some artworks for the mage's skill trees. Don't hesitate to visit his blog (in english).


You can get full size pictures without the skills icons here with a picture of the mage.

Random stuff


And finally here's a picture I posted today to show what I'm currently working on.

Note that the interface changed a bit

And to conclude this post entry, here's a 3D render of the mage i made with Blender, just for fun. I'm pretty proud of it^^. I'll probably make more of it and use them in menus and stuff...


Annnd, it's done. I'll try to post here more often to avoid posting so much stuff at once ;)

Hope you liked it. See you next time.