Song of the Myrne

An humorous pixel-art RPG I'm working on

Myrne 6312

A coop-topdown-shooter in SPAAAAACE !

Song of the Myrne: What Lies Beneath

A short adventure alongside Song of the Myrne

December 24, 2012

Song of the Myrne: Presentation and demo

Hello everyone !

Today I present you a "little" RPG I'm working on.


It's a simple fantasy ARPG with some random elements in it to offer some kind of replayability (I'm not saying it will be interesting to replay it right after you finish it but it will definitely be six months after).

It's humorous, definitely not a serious RPG and there's some dialogues options which sometimes affect the game. Again, I don't want to mislead you, I'm not speaking of a game where the world is totally changed if you decide to drink a cup of coffee instead of one of tea...


SotM isn't open world but their's some side quests and I'll add one or two factions (religions/sects) to make the replayability more interesting. Their's also two main quests depending on the character you choose (your choice doesn't determine your play style, you can build your character as you please).

I'm on a "when it's done" approach when it comes to the release date but you can already try the demo. It's the beginning of the game without any constraints.



I hope you'll take the same pleasure as I take while making it (except when nothing works of course^^).
(you can play it in english but I recommend the french version if you speak it, since it's my first language).

Latest version: b0.4 (October 30th 2013)

Windows version;
MacOS version
Linux version

Previous version: b0.3.1 (September 7th 2013)
Windows version;
MacOS version
Linux version



Reviews


IGP (The Indie Game Promoter)

Another great review but, once again, old graphics.

Another Game


A written review. The graphics have changed since this review but the rest of it is really accurate.


EaglEyeLoco



Here's a review by EaglEyeLoco of the latest demo. He's missing out some of the features because the game's not as intuitive and bugfree as what I thought it was (will fix it as soon as possible^^) but it covers enough to give you a feel of the game. Thanks a lot to him.


The Pixel Pirate



You can also watch the review of a very old demo (seriously, it's really old and lack mostly all features^^) made by The Pixel Pirate. A big "Thanks !" to him, he was the first one to review the game.




Have fun :)

PS: don't hesitate to report any bug you'd encounter or to tell me what you think of the game.

September 12, 2012

Myrne: Cold World - Water

Hi everyone !

Here's some news about Cold World.

First of all, the game is officially in pre-alpha. What does it mean? Nothing. It's just a way to organize my different versions of the game. But what it really suggests is that Cold World is now "playable" (somehow). We can create or join a game and kill each other with a handgun.

We're far from what the final game will be like but it's a real relief for me to see I am able to make the game work in multiplayer. I wasn't sure I could do it when I started the game developpement as a test.

I'm seeking to release a first demo once the game will hit alpha version. For say, when  their will be more weapons (distance and melee) and when conteners like chests, barrels,... will work correctly on network. Of course, I will also work on other game aspects as level design et cetera.

Today I did almost all the water related code (render, physic, oxygen,...).
I have to say I'm impressed and suprised by the result. I made a video to celebrate it^^.


Sorry about the qualité, my computer's getting old

We can't dive yet but I plan to implement it someday.


September 1, 2012

Myrne: Cold World

Hey everyone !

I'm working on a new game.

I reassure you right away, no, I didn't drop off Tower of Namok. I'm just taking a little break to rewrite its scripts, implement them in the new project, and to work on a less ambitious project for a little while.

Ok. Now we can speak about "Myrne: Cold World".

Why does it has a title and a subtitle?

Since the beginning I wanted to group all my games (or at least, the most of them) in one universe. I didn't find a good name for this universe until now. The Myrmidion it is ! And the Myrne is some kind of divine entity which created it. Informations about the Myrne and the Myrmidion's creation will be distilled in the games, like in the Elder Scrolls serie for example. Cold World takes place thousands years after Tower of Namok, that's why there's so much differences between the two games, like the presence of more evolved guns for example.

"Cold World" is a little pun, the island where the game takes place is called "Kold's Island".

Click on pictures to see them on full size
The game is minimalist on purpose

And what will be the point of the game?

This is inspired by the film and the manga "Battle Royale". Like in BR you have to kill without being killed to win the game. There's no respawn and your stuff is totally random (will you begin with a machinegun or with an umbrella? Only the Myrne knows...)

That's just a classic deathmatch in summary...

Nope, I want to add a survival aspect to the game. It takes place on a big open level (by big I want to say one or two km, not a MMO's map). Your caracter will have to eat AND to drink, (not sleeping unfortunately since it's a multiplayer game) and he will die easily, don't expect to take more than three bullets in the body before go blaaargll (I want to add damage localisation one day).

That's it?

More or less. I don't want to make an advanced AAA game, the goal is to make a game which is easy to play and to create. The equipment of the player is more limited than what I made for ToN: one weapon slot, one item slot (flashlight, map,...) and a hat slot (helmet, tuba,...). Finally there's five inventory slots for food, drink and your war trophies (weapon of dead opponents,...).

Maybe I'll add some levels if the game's a (relative) success.

Loot window on the left, Inventory and equipment on the right.

More screenshots in this album.

What about the price?

It will probably be free but I'm not completely sure yet.



August 1, 2012

New Tower of Namok video

Hello everyone !

In this new video, I show off some of RedSam's musics who is charged of all the musics of the game and also some sounds.

It's also a video to show the new first person view. It's still buggy (don't be too attentive to the animations) but it brings a really nice immersive feel in my opinion.

Hope you'll like it.



Also, here's some artworks I posted on the french version of the blog some times ago (sorry to forgot you guys :'( )

Don't forget to click on it if you want to see images in real format. 

The Cook

Lord Ratus

One guard of the Tower 

Sorry for the lack of content by the way. I have a lot to do and translating is a real time-eater.

See you next time guys !

July 14, 2012

Tower of Namok - Gameplay footage

Good news everyone !

You were waiting for it (shhht, I said you were !), here it comes, the first look at ToN's gameplay !

Sorry for the bad quality, the video's laggy (but the game isn't) and I had to capture the sound from microphone because my sound card sucks.

Here's the two videos (yup, two. Lucky you^^)




I hope you like it.

And now, get back to work.

May 22, 2012

Oh ! Hi !

Hey ! Welcome to my blog !

This is the english version of this blog which is in french because, well, it's my first language.

In this blog I will talk about everything and nothing but mostly video games and films. I'm a big gamer (or like to think I am, even if I don't really have the time for it anymore) and I'm actually trying to launch myself in the world of indie games making by developping some little games with Unity3D. More infos later.

I hope I'll be able to keep my writing style in this language and I'll try to do the less mistakes I can (I suspect there's one in this sentence, FUUUUUUUUUUUUU).

Well, enjoy the ride ;)