Song of the Myrne

An humorous pixel-art RPG I'm working on

Myrne 6312

A coop-topdown-shooter in SPAAAAACE !

Song of the Myrne: What Lies Beneath

A short adventure alongside Song of the Myrne

January 24, 2017

Myrne: The Quest - Greenlit et éditeur de dialogues


Greenlight


Mais vous êtes fous, les lecteurs !

Je m'apprête à vous écrire un truc chiant sur l'éditeur de dialogues, qui n'a aucun impact sur vous... et vous éclipsez ça avec une grande nouvelle à vous annoncer !



Le jeu a donc terminé avec succès son Greenlight... En plus j'ai même pas eu le temps de le finir avant, tss, vous exagérez ;)

Bref, merci à tous ceux qui ont voté Oui/Yes sur la page Greenlight du jeu. The Quest a été greenlit en seulement 17 jours... Ça risque d'être difficile de battre ce record pour le prochain jeu^^

Avancement du jeu


Bon, sinon niveau travail, le jeu avance toujours à son rythme lent mais certain. L'histoire est quasiment terminée, j'entend par là qu'on pourra bientôt jouer du début à la fin sans bloquer où que ce soit. Ce qui permettra rapidement de lâcher les beta-testeurs histoire qu'ils aillent ravager tout le jeu, ils sont sauvages mes betas-testeurs ! (mais généreux^^).

Concrètement, il me reste à ajouter en jeu les dialogues et interactions pour aller jusqu'au boss de fin... Les dialogues et interactions sur place puis mener le joueur à la zone de fin avec son dialogue qui lancera le générique :)

Que dalle quoi^^

Par contre faut que je fasse le boss de fin... hmm...

L'éditeur


Hier, j'ai passé ma journée à ré-écrire une grosse partie de l'éditeur de dialogues. Je sais que vous vous en foutez mais je suis assez content de la nouvelle version donc je voulais vous en faire profiter^^.

Le design a été pas mal revu, après je sais plus trop c'est quand la dernière fois que vous avez vu le machin^^, j'ai ajouté le support de traduction automatique Google (c'est plus pour pouvoir traduire des mots individuels directement dans le programme que pour autre chose, vu que la trad de phrases complète est horrible xD)...



...et j'ai surtout vraiment bien nettoyé le code qui était ho-rr-i-ble... Pouah! Le mec qui avait écrit ça doit vraiment être un gros noob de la programmation... Hein? Comment ça c'était moi ? Nooooooooooooon...

Bref, j'ai réparé cette horreur, et même si ça m'a pris la journée, c'est vraiment pas du temps perdu car ça rend les modifications sur l'éditeur beaucoup plus simple maintenant.

J'ai aussi fait énormément de minis changement dans l'éditeur qui rendre l'écriture (et surtout la traduction) des dialogues plus simple. Pas tellement à cause de Google Translate pour la traduction, mais surtout parce que maintenant, je peux mettre une vue qui affiche et permet d'éditer tous les champs fr/en sans devoir tout le temps passer de la vue anglaise à française...

Depuis un moment déjà, j'y ait aussi ajouté un bloc note qui me permet d’accéder très facilement aux commandes dont j'ai le plus besoin (l'éditeur a toujours permis l'injection de code et c'est un truc que j'utilise énormément): les expressions faciales du personnage, donner un objet au joueur, faire un fondu au noir, etc...

Le mot de la fin


Sinon, j'ai aussi fini par faire une roadmap mais je me sens pas encore trop à l'aise de vous la montrer. Elle donne un peu l'impression que tout reste à faire et n'est pas très complète (en fait y'a plein de trucs finis qui n'y figurent pas... vu qu'ils étaient terminés avant sa création), alors que pas du tout et surtout c'est assez de news pour aujourd'hui^^.

Bref, merci encore pour vos votes, et à la prochaine pour plus de news !


January 8, 2017

Myrne: The Quest - Greenlight and presentation


Oh boy!

It's been a year since I posted here?! I'm really... really ! (but I wouldn't say I'll never do it again, managing time is hard^^')... sorry...

Anyway! What did I do during all this time? Well, I worked on games, of course!

The game


You might remember a project called "Myrne: Beyond" I talked about. I'm basically still working on it... Except it completely changed since 2015.

It's now called "Myrne: The Quest" and is a direct sequel to Song of the Myrne: What Lies Beneath, my previous game.

This time, the game is a first-person action-RPG. I'minspired by masterpieces like Arx Fatalis and Morrowind, and a shit ton of other games, board games (yep, I play board games now, I discovered my whole life was a lie... Monopoly and other classics suck!) and pen and paper RPGs.

I made a trailer for the Greenlight campaign.


The release date is estimated to be around early 2017. Yeps, that's really soon :D

Most of the game is finished but it still need a lot of work to be fully playable and enjoyable.

Greenlight


Like I said, "The Quest" is now on Steam Greenlight to get its future access to Steam, so you can find a lot of informations about it there.

Don't hesitate to go read everything about it and leave a vote ;)



My Youtube channel

Since I don't post nearly enough here, don't hesitate to subscribe to my Youtube channel where I post some short videos of the games I'm working on from time to time.

See you next time!


November 16, 2015

What Lies Beneath update coming this year (hopefully)


Hey guys!

You might not know it yet, but I'm currently working on an update for What Lies Beneath.

My plans are to release it before the end of the year. It will add exciting features like a co-op mode and a new (very small) adventure that was only available on websites like Kongregate and GameJolt.

And way less exciting features, like this improved craft window^^

Click to enlarge

I also plan to release a small free game before the end of this year too.

Go check it out !

October 23, 2015

Third development anniversary for What Lies Beneath


Hey everyone.

We're October 23th. Three years ago, I started working on a game called "Song of the Myrne". While I never finished that particular game (yup), it was the base on which I built "Song of the Myrne: What Lies Beneath" (giving the same name to both products will be fun, they said :S ).

Sooo... Let's celebrate !

Game OST for free


The game OST is now freely downloadable by anyone: you, your girl/boy-friend, your dog,... anyone! That means :
I hope you'll like it :)

Those are updated versions of the soundtracks (new tracks, better mp3 tags and cover images) so if you already got the OST you might want to take a look at these and replace your old ones. 

Development album


Since it's an anniversary, let's look at crappy and old pictures^^

This is the evolution of the game(s) during those three years (I tried to arrange them by date but it's not 100% accurate).

And that's all.

Hope you enjoyed that post and the free stuff. It should come with some sweet percents off the game's price pretty soonish (that means soon but not so soon^^).


June 26, 2015

Myrne: Beyond - Cooking


Hey guys!

The work continues on Beyond.

With the saving system implemented (I'm not 100% happy with it but it's working, that's all I need so early in the development^^) and most of the basic stuff working too (level loading, chests, quests, NPC dialogs,...) I'll probably be able to work on some content (quests, dungeons,...) really soon.

I made a very small video to show the very beginning of crafting.

I'm not sure yet how it will work exactly because for this game I want to minimise the UI interractions. I don't know yet if crafting your gear will be done through menus or if I'll find a clever way to do it.

But as far as cooking goes, you'll just have to throw some food on a fire^^




April 6, 2015

Myrne: Beyond - Technical demo and small presentation


Hey guys!

Long time since I didn't post here, as usual^^

So what have I been up to?

I worked on the next update of What Lies Beneath (which should add co-op) for some time but I still can't upload it on Steam because I had a lot of complications from the Unity 5 update and because I still need to test the co-op with a friend.

So I also started to work on my next big project, "Myrne: Beyond".

It will be an action-RPG heavily inspired by titles such as Morrowind, Arx Fatalis and Delver. Basically it will be Song of the Myrne except in 3D^^


The story will take place on a new planet, far in the future. You crash on this planet where technology got forgotten a long time ago.

The good news is you can try it now.

I made a little Easter demo. Don't expect fancy stuff, it's basically an excuse to walk in a village and fight some badies.


Here's also a gameplay video that shows a little dungeon. I strongly encourage you to follow me on Youtube to follow the development of this game :)


And that's all for today. Hope you'll enjoy this tech demo. Let me know what you think of it in the comments below.


Enjoy ;)

January 13, 2015

What Lies Beneath: Steam release trailer


Hey guys!

I'm really happy to announce you that What Lies Beneath should be released on Steam in less than a day.

You can visit the shop page here.

I made a new trailer for the occasion which shows the new things you'll find in-game (yeps, the game releases with a new content update).



Hope you'll enjoy the game as much as I enjoyed making it :)

See ya!